written by: @Sam Harrison
This plan is to work in conjunction with both Peter’s and Leo’s recommendations.
Story: Harmony. Battle-tested for games.
During Q1 of 2022, Harmony handled the transactional operations for a blockchain- based game that was unparalleled in size and in complexity. While there were some hiccups due to the scale and complexity of the operations - in general - Harmony was able to support the largest, most transaction heavy application, with the most users, in blockchain history using only 1/4th of our technical capabilities.
Through this experience, we have grown both our understanding and our technical capabilities to be, by far, the most sophisticated blockchain for games in the market.
But... no one knows.
In a controlled way that sidesteps the issues we ran into and any existing less-then sterling situations with DFK - we need to tell the story that Blockchain is Ready for Games...well, Harmony is. And we have dedicated 1/4th of our infrastructure to support them.
Part of the story must include a novel way of rewarding independent game studios - in a sustainable way - for the users that they have on the Harmony Blockchain.
Through staking $10M worth of ONE tokens, Harmony can generate $15,000 a week that we put into a smart contract to run the following operation. Each week, between Monday and Thursday, a snapshot is taken of the active wallets on a particular game (we can determine the method of evaluating this snapshot - nfts, wallets holding their native token, etc). This snapshot is taken at a random point during this time so games cannot juice their numbers to try and artificially qualify for greater rewards.
On Friday, the $15K of staking rewards are claimed and distributed to the games with at least XXX users (1,000? 5,000? 10,000?) on the Game Shard of Harmony. The reward is divided proportionally based on the wallet per game / total wallets identified.
Harmony commits $10M to this program, but it is possible for other members of the community, other games, other investors may want to also encourage the adoption of games on Harmony. For example, a game may wish to re-invest in Game Shard adoption by electing to “re-stake” their winnings. They still have ownership over those tokens, but they are added to the staked amount which will increase the overall stake and - thereby - the size of the weekly rewards.
Sidenote: Bootstrapping Validators
Harmony can deploy the Incentive Stake to bootstrap additional validators. Roughly 40 validators can be elected with this fund (at ~3M ONE per validator) with the understanding that the validator has three months to build their own delegation network before the Incentive Stake is delegated to another validator. These bootstrapped validators are determined based on recommendations from the Validator DAO.
Providing monetary incentives isn’t enough. Harmony will also embark on a “partner-build-buy” strategy to have the best-in-class development tools deployed for use by the game studios. A small team will be tasked with interviewing game developers, game studios, and existing blockchain games to create a short list of tools and priorities.
Having the coolest game that no-one knows about doesn’t help adoption, doesn’t help value creation and will do nothing to help 10x Harmony. Part of the Game Plan is to have a set package partnership with newly deployed games (including descriptions of what we do for competitive games, our expectations around forking, vampire attacks or other currently unknown user-acquisition tactics that could be detrimental to the ecosystem) to market and expose our users and our audience to their games and products.